Vallorrorr

Weave: weaker .5; spells have a 1 in 20 chance of not working (rolling a 1) cantrips and spells with a save do 1 die less damage (past lvl 5) only a Plane Shift spell can teleport you off this world and it takes an hour to cast it here. Divine intervention could help a Dream Stride spell work.

Races
Lizardfolk, Yuan-ti, Kobold and Dragonborn

This world is covered in deserts; the denizens of this world are tough and scale covered as an evolutionary adaptation to help with the heat. There are oases throughout the world though they are few and far between. There is a great canyon where the land seems to be split into many paths like a giant lightning scar on the face of this world; there is a network of bridges along the peaks of this chasm left long ago but are maintained by the Kobolds who live there.

Because of the necessities of the oases the denizens of this world have a treaty where no one race can claim one  as their own and no settlements can be built nearby to keep trade routes free to access the waters. There are a few valleys where small towns have been made to support what vegetation can be maintained. Because of the weak connection to the weave these people don’t have much chance to leave their world and they don’t get many travelers as leaving is much more difficult

Locations
Molniya kan'on, the home of the Kobolds; this canyon spans a huge distance and offers shaded areas that can keep cool even in the day and dizzying peeks, it is possible to grow vegetation in this area and some of the Kobolds are farmers  but their main source of food is wild game. The town of Prival, a Lizardfolk settlement north east of Molniya kan'on, this town is just outside of the treaty area of an oasis and, while recognising the treaties, the townsfolk tend to treat the oases as if it belongs to the town. The town of svoboda another Dragonborn town, this one is more isolated as it’s equally far from the oases that Molniya kan'on uses and a cavern entrance. The townsfolk tend to keep to themselves, any travelers to this world are often encouraged to keep moving on from here. Poyezdka, a Yuan-ti village and the farthest south settlement of this world. Within close proximity of two oases this is a farming settlement, though being so far south from others this is a trade city but others will come to them. The most welcoming of outsiders.

Brief history
Vallorrorr is the youngest of the world, only a few thousand years old and has the weakest connection to the weave so magic is fickle in this world, with a few dead zones. Because of the harsh environments of this world the people of Vallorrorr are hardy and scaled. Even with the evolutionary adaptation to go with less, water is still a vital commodity so there is a long history of fighting over what water can be found in this world. There is no known connection point to other world and with the weak weave; getting water from other world is beyond a struggle so whenever a water Genasi, druid or cleric finds themselves in Vallorrorr, if they’re not careful they’ve found themselves kidnapped for their ability to create water. The Kobolds are very reserved and keep to their lands, fighting to keep people from them. Not just their farmable lands but all of Molniya kan'on with particular attention to the canyon peeks. It’s said that the Kobolds and some Dragonborn clans fought over control of the peeks and that there was once a gate there that has long since vanished but the Kobolds still consider it sacred land.

The Yuan-ti set themselves apart early on in Vallorrorrs history, involving themselves in fights between various Lizardfolk clans and trying to befriend the Kobolds to learn their secrets but were rejected. The Yuan-ti were able to position themselves because early on they were able to settle what is now known as Poyezdka, a township close to two oases so the Yuan-ti were able to make potions of a sort using Alchemy. Like most settlers, the Yuan-ti tried to lay claim to the nearby oases.

The oases treaties were formed 185 years ago so enough time has passed that two generations of Vallorrorrers have grown up with them but just far enough in the past that some are trying to push the limits. There are some Lizardfolk and dragon born clans who have begun to work together to try and take ownership of one oasis. Vallorrorr has some of the harshest environments in the entire realm and is the most dangerous for wild beasts.

Gender in Vallorrorr is slightly more rigid concepts then on worlds like Fuharah or Mahbrwol. It is an identifiable roll that shapes some societal movement though most races have little sexual dimorphism.

Economy: coins are used in this world, along with trade by most Lizardfolk and dragon born settlements. The Yuan-ti have master Artificers that sell infused items, though costly given the lack of resources in this world. There are Artificers elsewheres to be found on Vallorrorr but most don’t have the resources for excess items to sell. Mundane items, weapons and armors can be found but no magic items, potions or scrolls.